Quests
Lv47. Turtle Bait | |
Type Main | |
Objective To try to determine what is driving the turtles mad, Henry asks you to collect some of the Fluorescent River Grass growing nearby. |
Lv47. An Unexpected Gain | |
Type Main | |
Objective To drive away these violent turtles, Henry asks you to lure out the Turtle King with the Fluorescent River Grass and defeat it. |
Lv47. The Corpser Bandit Camp | |
Type Main | |
Objective Mark reccomends you search the western road for signs of the Corpser Bandits. |
Lv47. Driving Me Batty | |
Type Main | |
Objective Mark asks you to eliminate the Misty Vampire Bats that swarm the area. |
Lv47. Mia's Mishap | |
Type Main | |
Objective The Corpser Bandits have detected Mia's presence. Defeat the Corpser Watchers searching for Mia now, and make sure to cover your tracks! |
Lv47. Whistleblowers | |
Type Main | |
Objective To stop the Corpser Bandits from using their monstrous Vampire Bats, Mia wants you to defeat the Corpser Beast Trainers and steal their whistles. |
Lv48. Hairy Situation | |
Type Main | |
Objective The Corpser Bandits have set up a totem to protect them from magic. Bring the Corpser Warriors' weapons, hair, and armor to Mia; she has a grand plan to destroy the totem. |
Lv48. Tear Down The Totem | |
Type Main | |
Objective Disguise yourself as a Corpser Warrior. Sneak into the camp, destroy the totem, and bring it back. If the disguise fails, you can talk to Mia and ask her to cast her spell again. Alternately, you can abort the quest and start over. |
Lv48. Bat Battery | |
Type Main | |
Objective Mia asks you to create a distraction by attacking the Vampire Bats in their enclosure. |
Lv48. To the Bat Sack! | |
Type Main | |
Objective Mia thinks she might be able to use the Vampire Bats to attack Corpser Camp. Find some Vampire Bats, capture them in the Cloth Bag, and carry them to Mia. |
Lv48. Eye for an Eye | |
Type Main | |
Objective Release the Vampire Bats at the entrance of Corpser Camp; they'll attack the bandits, which will cause chaos. |
Lv48. Bat Army | |
Type Main | |
Objective Take control of the bats to eliminate the bandits in the camp. If you fail the quest and leave the camp, you can start the bat attack again by talking to Mia. Alternately, you can abort the quest and start over. |
Lv48. Defeat the Wolfmen! | |
Type Main | |
Objective The Corpser Camp is in chaos. Mia asks you to head into the camp and kill all the remaining Corpser Bandits and Corpser Killers. |
Lv48. Fulfill the Promise | |
Type Main | |
Objective Mia asks you to kill the Corpser Bandit Chief and his Corpser Elite Guards. She also wants you to bring back his totem. |
Lv48. The Mole | |
Type Main | |
Objective Give Anya the small bag stuffed with papers; Mia found them among the Corpser Bandits. Don't mention anything about Mia. |
Lv48. The Bungling Biologist | |
Type Main | |
Objective The soldiers discovered that some researchers are trapped in Awlstone Forest. Go there to eliminate the sinister snails that lurk nearby and save the researchers. |
Lv48. Wild Unicorn | |
Type Main | |
Objective Ask Archie why he refused to retreat to safety, then come back and report your findings to Brennan. |
Lv49. Unicorn's Fury | |
Type Main | |
Objective Contaminated Unicorns are mercilessly attacking uncontaminated Unicorn Foals. Eliminate Stone Forest Unicorns and Chaos Unicorns to protect the innocent Unicorn Foals. |
Lv49. Pure Energy | |
Type Main | |
Objective Extract pure energy from the Unicorn Spirit found in Stone Forest Unicorns and Chaos Unicorns. Bring it back, and you might just be able to cure the unicorns. |
Lv49. Protect the Innocent | |
Type Main | |
Objective Use the Cloth Bag to catch Unicorn Foals and keep them safe. |
Lv49. A Floral Cure | |
Type Main | |
Objective To treat the wounded Unicorn Foals, obtain the purified sap of Fog Grass from Flower Butterfly Fairies. The fluid can be used to medicate the creatures. |
Lv49. Lucas's Discovery | |
Type Main | |
Objective Archie asks you to kill the Stone Forest Turtles so he can continue with his investigation. |
Lv49. I'm Right Behind You | |
Type Main | |
Objective Head to the Awlstone Forest for Archie, and look for clues concerning Lucas's thoughts on the changes in the Marsh. On your way, get rid of Arachnids and Velvet Arachnids. |
Lv49. For Science!!! | |
Type Main | |
Objective Find Arachnids and Velfet Arachnids, then use the Glass Bottle to get fluid from them. Bring it back to Archie; he may be able to identify the breed of the poisonous bugs. |
Lv50. Cottage Crisis | |
Type Main | |
Objective Wild Unicorns are attempting to attack the Fernscall Cottage. Help Jalen fight them off. |
Lv50. Clearing the Cave | |
Type Main | |
Objective Jalen intends to investigate the Candeo Core. Help set up the Scanning Machines, and chase away the Bayou Turtles outside the Sarpa Abyss so they cannot destroy the devices. |
Lv50. The Silent Species | |
Type Main | |
Objective Jalen concluded that the problem stems from Candeo Core. Please report this to Anya, and ask the Village Chief for information about the cave. |
Lv50. Fishing for Clues | |
Type Main | |
Objective Get the Waterweed Residue from a Raging Sarpa. Anya can run tests on the gunk to determine when the Sarpa left the Candeo Core. |
Lv50. Aquatic Vengeance | |
Type Main | |
Objective Alex asks you to lead the soldiers to the Sarpa Abyss and attack the Sarpa. |
Lv50. More Like Attacknids | |
Type Main | |
Objective Anya suspects that the Shadow Knight is behind all the odd incidents. To avoid more accidents, she asks you to destroy the Cavern Arachnids outside the cave first. |
Lv50. Eggbeater | |
Type Main | |
Objective To prevent another infestation, Alex asks you to destroy the poisonous bug eggs near the Sarpa Abyss. |
Lv50. No Sense Going in Blind... | |
Type Main | |
Objective Ask the Village Chief for some related information. You ought to get a map to lessen your risk while exploring the Candeo Core. |
Lv50. Mystery of the Spring Water | |
Type Main | |
Objective Susie asks you to kill the Cavern Sarpa and Abyssal Sarpa guarding the entrance to the cave. |
Lv50. A Scale's Tale | |
Type Main | |
Objective After studying the Arachnids, Penny determines they've evolved; she fears the Sarpa may have, too. Go to the Sarpa Abyss, retrieve the scales of Cavern Sarpa or Abyssal Sarpa, and check to see if the Sarpa have also evolved. |
Lv50. Underwater Warlord | |
Type Main | |
Objective The spring water is driving the Sarpa mad. Anya needs you to defeat the Sarpa Leader so she can get into the Candeo Core and stop the situation from getting any worse. |
Lv50. A Hero's Legacy | |
Type Main | |
Objective Anya asks you to give Yolanda the things Lucas left behind and tell her about Lucas's heroic acts. |
Lv50. Closing the Floodgate | |
Type Main | |
Objective According to the instructions Lucas left behind, the only way to prevent further evolution is to close down the floodgate. Go to Candeo Core with Alex, and kill all the creatures disturbing the work. * You must enter Candeo Core in Solo Mode to complete the quest. |
Lv50. Tides of War | |
Type Main | |
Objective Alex plans on destroying the dam to stop the spring water. You must defeat the Sarpa Queen to keep her from interfering. * You must enter Candeo Core in Solo Mode to complete the quest. |
Lv50. The Power of the Cube | |
Type Main | |
Objective Tell Anya that the spring water has been sealed off, and to leave Alex alone. He needs some time to himself. |
Lv50. Evolutionary Power of the Cube | |
Type Main | |
Objective Anya explains that you needn't worry about Alex. She asks you to go back to Navea and report the situation to the Church. You'll encounter more challenges on the way, so please upgrade your skills. We recommend that you continue training through quests from Mirabelle's Bulletin Board and the instances in Deep's Cavern and Candeo Core. |
Lv51. Familiar Colors | |
Type Main | |
Objective Grassland Jerboas often steal the Woven Bracelets of the natives. Shalen wants you to kill the Grassland Jerboas and retrieve the bracelets. |
Lv51. A Royal Pain | |
Type Main | |
Objective Shalen suggests you give up trying to persuade the King and instead talk to Eldest Prince Palo Ryan's Confidant and Second Prince Para Ryan about forming the alliance. |
Lv51. Challenge Accepted | |
Type Main | |
Objective Para challenges you to catch a Jerboa for him. Use the Mousetrap to capture Windrunner Jerboas and bring them back to Para to prove your abilities. |
Lv51. Changing the Deal | |
Type Main | |
Objective Baird suggests another test for you. You must return with the flesh of the Shaggy Hoofbeasts and the Bighorn Hoofbeasts to prove your abilities. |
Lv51. Symbol of Obedience | |
Type Main | |
Objective Baird must exterminate the Rebel Army before the fighting competition. Go to the riverside in the south to collect some Stable Wind Grass for him first. |
Lv51. Charge the Rhinos | |
Type Main | |
Objective Baird invited you to join the vanguard troop. Help the advancing army eliminate Stonescale Rhinos and Armored Rhinos, and clear away all possible threats to the army. |
Lv51. Mind Your Tanners | |
Type Main | |
Objective As there is so little time to prepare, there's a shortage of armor. Take some hides from Armored Rhinos to the leather craftsmen; they can shape it into makeshift armor. |
Lv51. A Chance to Perform | |
Type Main | |
Objective Baird thinks you'd be excellent at scouting work, so he wants you to investigate the Rebel Fort. |
Lv52. Hungry Like the Wolf | |
Type Main | |
Objective Tiny has been severely injured. The smell of his blood attracted Ferocious Wolves and Bloodthirsty Wolves. To protect Tiny, send the wolves packing. |
Lv52. A Final Favor | |
Type Main | |
Objective The evidence that Tiny discovered got lost during the wolves' attack. Retrieve Tiny's Bag from the wolves, and give it to Tatiana. |