Quests
Lv52. Knight Blacksmith | |
Type Main | |
Objective Bring the stone you've obtained back to Krok Village; show it to the Knight Blacksmith, Analisa. |
Lv52. Earth Guards | |
Type Main | |
Objective Defeat the Earth Guards at the village entrance, and take their pieces to Analisa for analysis. |
Lv52. The Silverflash's Secret | |
Type Main | |
Objective To inspect the rock, Analisa needs you to get her tools from the village. While you're there, investigate the Silverflash Tribe's configuration. |
Lv52. Diversionary Tactics | |
Type Main | |
Objective Attack the Silverflash Patrolmen to create a commotion and divert their attention. Only then can Analisa carry out her work without being disrupted. |
Lv52. Sorcery Totem | |
Type Main | |
Objective Defeat the Silverflash Patrolmen in the village, and retrieve the Sorcery Totem from them. Perhaps it contains a clue... |
Lv52. The Root of the Problem | |
Type Main | |
Objective To find out why the Silverflash Tribe wants to occupy the village, Analisa needs you to collect some water from the underground pool. |
Lv52. Bloody Business | |
Type Main | |
Objective Defeat the Silverflash Warriors and Silverflash Fighters; if you do so, perhaps the Silverflash Tribe will be more willing to negotiate. |
Lv52. Messenger of Peace | |
Type Main | |
Objective Take Analisa's letter, and have a discussion with the Silverflash Chief. If you fail to come to a beneficial conclusion, you can talk to Analisa to negotiate again. Alternately, you can abort the quest and start over. |
Lv52. Safe Once More | |
Type Main | |
Objective The Silverflash Priest has agreed to negotiate. Bring the Ambassador back to the Nudak Fortress with you, and report to the Commander. |
Lv53. Psychotic Circuitry | |
Type Main | |
Objective Carrick decides to try talking to the Dwarves in the north, but before he does so, you must help the soldiers defeat Walkerbots and Cargobots lurking in the east of the Fortress. |
Lv53. Forward Thinking | |
Type Main | |
Objective Defeat Cargobots, and collect the sheets of metal; you'll need them to forge more equipment. |
Lv53. Soldiers' Supplies | |
Type Main | |
Objective Take the supplies to the soldiers at Barren Well; they'll need all the energy they can muster if they hope to destroy the robots. |
Lv53. Slow Recharge | |
Type Main | |
Objective Get rid of the Berserk Bouncers at Barren Well, and try to buy some time to recharge the electromagnetic device. |
Lv53. Hard Core | |
Type Main | |
Objective Take the Berserk Bouncers and Rampaging Bouncers' cores out with the Removal Tool to render them immobile. |
Lv53. Airborne Enemy | |
Type Main | |
Objective Defeat Butterfly Hoplites to rescue the trapped soldiers. |
Lv53. The Terminator | |
Type Main | |
Objective The electromagnetic Machine Gun Turret is now fully charged. Use it to destroy all the robots. If you fail in this quest, you can talk to Walker again to take control of the device. Alternately, you can abort the quest and start over. |
Lv53. Careless Scouts | |
Type Main | |
Objective Meet the scouts of Tafay Village, and continue to investigate the reason behind the mutations in Oblitus Wood. |
Lv54. Neutralize the Poison | |
Type Main | |
Objective Vincent has fallen victim to poisonous vines and is now unable to move. Defeat Rough Hide Lizards, and use their skins to neutralize the poison coursing through his veins. |
Lv54. Carnivorous Lizards | |
Type Main | |
Objective Vincent is in no condition to fight the nearby lizards. You'll have to take over. Kill the Rough Hide Lizards and the Thorn Lizards. |
Lv54. One Vine Day | |
Type Main | |
Objective To ensure the safety of other travelers, Vincent asks you to destroy the poisonous vines in the area. |
Lv54. Onward to Tafay | |
Type Main | |
Objective Take out the Tafay Bouncers and the Aggressive Bouncers. Head into Tafay Village to see what's happening there. |
Lv54. With Age Comes Wisdom | |
Type Main | |
Objective The Tafay Elder asks you to distribute the Life Energy to the villagers. You ought to talk with them to understand the current situation. |
Lv54. Duck-Billed Behemoths | |
Type Main | |
Objective Since the guardian robots were destroyed, the village can no longer defend itself from the hostile Sasquacks. You have volunteered to help them. |
Lv54. Starving Sasquacks | |
Type Main | |
Objective The Grasslands Sasquacks have occupied the village fields and snatched up all of the crops. The Elder asks you to chase away the beasts and retrieve the stolen food. |
Lv54. Recycling Gone Awry | |
Type Main | |
Objective Rogue robots the villagers were trying to recycle suddenly turned against the locals and attacked them. In the ensuing chaos, the villagers dropped their tools and fled. The Elder wants you to get the tools back for them. |
Lv54. Robot Rampage | |
Type Main | |
Objective Use the tools you retrieved to paralyze the rampaging robots. |
Lv54. Digging Up Trouble | |
Type Main | |
Objective The village chief has grown desperate and recklessly ordered the younger villagers to dig for more energy. The Elder hopes you will stop the chief, as his orders could prove dangerous. |
Lv55. Tempting Fate | |
Type Main | |
Objective The chief has set up camp near Ghostweep Ruins, causing the wild beasts that live there to attack. Jorali asks you to kill Ghostweep Wolves and Ironclaw Wolves to prevent them from attacking the dwarves as they retreat. |
Lv55. Armed Militiamen | |
Type Main | |
Objective Defeat the Tafay Armed Militiamen to free the Tafay Villagers. |
Lv55. Jailbreak | |
Type Main | |
Objective The guards probably have the key to the prison cell. Find the key, and set the captive villagers free. |
Lv55. Tainted Resource | |
Type Main | |
Objective Collect energy from the Tafay Energy Engineers, who gathered it nearby. Alvin wants to prove the energy is corrupt. |
Lv55. Disturbing Demonstration | |
Type Main | |
Objective Take a Small Robot into the camp and activate it in order to prove that the energy is indeed dangerous. Afterward, stop the robot with the Resistor. |
Lv55. The Cavern's Mouth | |
Type Main | |
Objective Shaine asks you to go to the entrance of the Ghostweep Ruins, destroy the Ghostweep Zombies and Wandering Zombies, and help evacuate the Militiamen there. |
Lv55. Closing Up Shop | |
Type Main | |
Objective Shaine asks you to take the key and shut down all the energy-collection machinery in the camp, while everyone prepares to evacuate. |
Lv55. Stubborn Pride | |
Type Main | |
Objective Shaine overheard that some locals saw the Village Chief running toward Ghostweep Cave. Take the Lighting Device, and go to the cave to find the Village Chief. |
Lv55. Withered Oblitus Wood | |
Type Main | |
Objective Shaine explains that Alvin has discovered something that he wants to show you. Look for Alvin. |
Lv55. Ghostweep Cave | |
Type Main | |
Objective Alvin explains that many powerful Zombies hide within Ghostweep Cave. Go into the cave, and find the village chief; save him from a brain-eating attack! * You must reach Level 53 and enter Ghostweep Cave in Solo Mode to complete the quest. |
Lv55. The Heart of Darkness | |
Type Main | |
Objective The village chief says that the source of the dark energy rests deep within Ghostweep Cave. If you want the Oblitus Wood to return to normal, you must defeat the zombies. * You have to enter the GhostWeep Cave in Solo Mode to complete the quest. |
Lv55. Rebirth | |
Type Main | |
Objective Odum asks you to report back to the Fortress Commander; tell him that the source of the darkness in Ghostweep Cave has been destroyed. |
Lv55. An Arrmy Gathers | |
Type Main | |
Objective The Fortress Commander asks you to report back to the church; announce that the residents of Oblitus Wood are willing to join your fight against the Shadow Knight's army. |
Lv51. The Sanknie Subdivision | |
Type Main | |
Objective Ben wants you to speak with the residents of the Palmgil Oasis to figure out how you can improve their situation. |
Lv51. Moa Money, Moa Problems | |
Type Main | |
Objective Remove Tinywing Moas and Wilderness Moas to prevent them from heading into the oasis and destroying the instruments and data there. |
Lv51. Lasso a Moa | |
Type Main | |
Objective To enable the safe transfer of goods, you must capture the Wilderness Moas with the rope. |
Lv51. Jumbo Omelette | |
Type Main | |
Objective Go outside the camp to look for some nutritious Moa Eggs. Bring them back to the injured to replenish their energy. |
Lv51. Spy vs. Spy | |
Type Main | |
Objective Defeat the sneaky Sand Owl Scouts to keep them from discovering details about the next expedition. |
Lv51. The Subdivision's Secret | |
Type Main | |
Objective A mercenary army is currently battling the Sand Owl Scouts. Get Sanknie's Supplies from Camilla, and send them to the army. |
Lv51. Beastly Battle | |
Type Main | |
Objective Help Phaelah deal with Sandy Armordillos and Hammer Armordillos. Eliminate the threats closing in on Sand Owl Camp. |
Lv51. Waste Not Want Not | |
Type Main | |
Objective To alleviate the arrow shortage, collect used arrows from the Sandy Armordillos and Hammer Armordillos. Look for arrows in the bushes, too. |
Lv51. A Dangerous Road | |
Type Main | |
Objective While Phaelah reorganizes the army, check to ensure the planned route of attack is clear. |
Lv52. Slay the Rexes | |
Type Main | |
Objective Destroy the Spiny Rexes and Horned Rexes to reduce the danger ahead. |